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Representations to explore:
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cultures through interviews, news stories,
advertisements, films, comedy shows, travel brochures, art galleries,
museums, websites, festivals, cooking books, posters, documentaries
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issues through music video clips, magazines, e-zines, talk-back shows, chat rooms, websites, news
stories, comics, caricatures, current affairs programs
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environments through maps, postcards, posters,
atlases, travel brochures, personal and archival photographs, books,
telephone books, calendars, souvenirs, virtual spaces
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pasts, presents and futures through science
fiction, silent, epic, documentary, fantasy and horror films and television
shows, newsreels, letters, comics, video games, travel brochures,
advertising, historical photographs, books, documents, festivals, museum
exhibitions, re-enactments and simulated predictions through emerging
technologies.
Analyse media languages:
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(see Media Strand
elaborations from Levels 2 and 3).
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Analyse media technologies:
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lighting e.g. soft, harsh, halo effect, shadows
and contrasting
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computer manipulation e.g. cut and paste,
delete, alter, enhance, layer
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camera lens e.g. telephoto, wide angle, soft
focus, fish-eye, coloured
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editing e.g. crop, morph, sequence, pace,
parallel, animate
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sound mixing e.g.
fade, alter, overlay, mix.
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Students may:
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conduct a survey to examine which cultural
groups are represented in advertising and which groups are absent
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compile a folio of images of Australia and explore
how the country is portrayed in the media
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participate in a class discussion about how a
film constructs the narrative from one character’s point of view
·
prepare an oral presentation that describes the
use of a classic generic convention such as lighting in science fiction and
mystery films
·
write articles that discuss how technology
contributes to the creation of new generic conventions e.g. characters
transforming through morphing in science fiction films
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write reflections on their own use of music and
narration in documentary films and describe how this influences the message
being given
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critique how the generic conventions used in an
opening sequence set the scene of a film e.g. camera, lighting, music,
sets, costumes
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make judgments about the use of technologies
and generic conventions in print genres
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debate the effectiveness of particular generic
conventions in representing youth issues, e.g. montage sequences, vox pops
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determine the extent
to which cultural stereotypes are used in advertising.
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