|
Negotiate in and out of role:
·
consider purpose and
audience when creating drama that will be used to celebrate events or to
express ideas and feelings
·
develop their own roles by
creating role descriptions in written, verbal or visual forms which they
will then use as the basis for roleplays or
storytelling
·
explore a range of roles
which may be drawn from given information (e.g. historical artefacts, fictional
sources)
·
make individual and group
decisions about the dramatic situation or narrative
·
participate in meetings in
expert roles during extended roleplays
·
support each other in and out of role by listening, offering and
accepting ideas or advice, planning possible future directions for the roleplay or storytelling.
Range of situations and narratives:
·
participate in role to
explore familiar relationships, such as family and friends, or
relationships described in stories from fictional and non-fictional sources
·
explore linear sequences of
time, fast-forward or replay, slow motion, time jumps backwards or
forwards, causes and effects, juxtaposing scenes in different locations at
the same time
·
explore ways of expressing
roles and relationships through posture, gesture, proximity, use of levels
·
explore ways of using
movement to convey narrative sequences.
|
Students may:
·
accept and work in a range
of roles derived from given information such as role cards or
role-on-the-wall (refer to ‘Glossary’ or ‘Ideas File’ on the CD-ROM)
·
explore and use different
time frames to sequence or enhance dramatic action such as interviewing
witnesses from differing time frames; using a jump back in time to explore
the causes of a current situation; scoring a goal in a sporting match in
slow motion to highlight time, relationships and movement
·
step into role by adopting
the attitudes, purpose and status of the character and then step out of
role to make decisions about key moments within the drama and/or possible
future directions of the situation or narrative
·
support others in and out
of role by listening to and accepting their ideas; encouraging them to
vocalise ideas; involving everyone in making decisions about what the roles
will be and how they will relate to each other; encouraging ideas for the
direction the drama will take
·
suggest possible directions and future scenarios for the drama, both in
and out of role.
|
|
Rehearse:
·
select and refine chosen
scenes from ideas explored in DR 3.1
·
practise, accept feedback,
experiment, meet deadlines
·
develop group skills such
as cooperation, toleration, negotiation, problem solving, decision making,
arriving at consensus, compromising, planning, reworking, seeing a task
through to completion
·
explore different
requirements of varying performance spaces
·
memorise lines from scenes developed in
DR 3.1.
Present:
·
develop performance skills
as described in Level 3 core content by participating in games, workshops
and activities
·
share roleplays
or storytelling from DR 3.1 in an informal setting with an audience of
another class or year level
·
perform roleplays
prepared in DR 3.1 to a known audience in a familiar location
·
tell stories to a known audience in a familiar location.
Purpose:
·
celebrate an event that is
familiar and relevant to the students
·
express ideas or feelings that are familiar and relevant to the
students.
|
Students may:
In rehearsal:
·
cooperate by accepting
advice, feedback and ideas from others
·
repeat, refine and rework
moments and scenes
·
consider audience and
purpose when selecting sections to rehearse and polish e.g. an audience of
elderly people coming to see a performance celebrating a school anniversary
might enjoy scenes enacting a type of activity as it would appear in the
past and the present
·
show awareness of performance space by adapting the performance to
suit the space. Spaces may include one end of a classroom, a raised stage
in the school hall or theatre-in-the-round where the audience is on three
or four sides.
In performance:
·
apply movement to suit the
role and stage space
·
face the audience as
appropriate
·
sustain the established
facial, gestural and vocal characteristics of the
role
·
use voice, language and
movement to express a range of roles e.g. an astronaut speaking in a
distorted voice back to Earth, saying ‘Mission Control, Mission Control,
all systems are working,’ and moving as if in a gravity-free zone
·
memorise lines
·
speak audibly and with clarity
in small performance spaces, such as a classroom
·
sustain role by concentrating on the action, staying in role when not
speaking and drawing focus to the action rather than self.
|