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TP 3.1 Students examine knowledge, ideas and data from a range of sources and establish the relevance of this information when meeting design challenges. |
TP 3.2 Students
collaboratively generate design ideas and communicate these using
presentations, models and technical terms. |
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Students know that knowledge, ideas and data: ·
can be drawn
from a range of sources ·
should be relevant to
design challenges. Students examine knowledge, ideas and data from a range of sources as they: ·
research and
draw information from various sources
library, the
Internet
people
parents/carers, teachers, community
brochures,
magazines
environments
excursions to specific places
products. Students establish the relevance of information to the design challenge: ·
identify what
they need to know in order to undertake or meet the design challenge ·
identify user
requirements and list existing products that meet similar needs ·
explain how the
information gathered is related to the design challenge ·
annotate the
design ideas they have collected with suggestions for using them to meet the
design challenge. |
Students know that: ·
design ideas can
be collaboratively generated ·
design ideas can
be communicated using presentations, models and technical terms. Students generate design ideas in response to a design challenge as they: ·
work in groups
brainstorm
designs for a classroom of the future
sketch possible
designs for a birdfeeder
use CoRT Thinking Skills to evaluate ideas for
revegetating a riverbank. Students communicate design ideas as they: ·
select from top
view, front view and side view in 2D presentations to represent their design
ideas and describe major features
in a top-view of
a classroom of the future, include symbols for doors, walls and windows
in a side view
of a birdfeeder, include measurements in millimetres
draw enlarged
sections of key features ·
make 3D models
or prototypes of their design ideas to approximate proportions
use various
materials to make a 3D model of their bedroom of the future
use clay and
other materials to make a 3D model of how a revegetated
riverbank will look, and label or describe special features ·
use technical
terms to describe their intentions and the major features of their designs
describe how
their multimedia presentations will work using terms such as animation,
transition, effects, font style
use correct
terms and symbols to identify measurements, features, processes, tools or
equipment -
use a symbol for
a door in a top-view of a room -
identify measurements in
millimetres, or appropriate scale. |
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TP 3.3 Students
cooperatively develop and follow production procedures to make products that
reflect their design ideas. |
TP 3.4 Students test
and judge how effectively their own and others processes and products meet
the design challenge. |
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Students know that: ·
production
procedures can be developed cooperatively ·
production procedures can
be followed to make products. Students cooperatively develop production procedures as they: ·
work together to
describe and sequence steps they can follow to carry out production
discuss and
select ways to work with materials -
cut, past, join,
save, melt, heat, screw, dig, chop
consider
appropriate use of resources -
availability,
cost, suitability, environmental impacts
consider advice
they receive from others about -
tools and
equipment (how to use a saw or sew with a needle and thread) -
the nature of
materials, information or systems they are working with
manage safety -
use insulated
gloves to remove hot things from a stove -
finish a product
so as to make it safe to use
work efficiently -
set timelines
and work to them -
assign tasks -
share resources -
recycle waste. Students follow production procedures in order to
develop products as they: ·
ensure that the
quality of products are of a standard to meet their needs or the needs of
others
follow
identified production procedures
modify
procedures to suit changing circumstances
monitor the
quality of their work or the work of their team ·
adhere to safety
procedures
seek assistance
where needed carry out safety checks. |
Students know that: ·
products and
processes can be tested ·
judgments can be made
about the effectiveness of processes and products. Students test processes and products and make judgments as they: ·
conduct tests
and trials on products and processes in real-life and lifelike situations to
determine
effectiveness
efficiency
durability
suitability ·
compare
different products that meet the same need or want to determine the most
appropriate product ·
identify
requirements or constraints of design challenges and gauge opinions of others
to judge how well products meet design challenges
judgments can be
made -
aesthetic appeal
of colour, texture, sound, taste -
cost -
efficiency -
cultural
suitability -
environmental and social
impacts. |
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At each level, activities should occur in a range of
contexts. Students should consider aspects of appropriateness and management
within these activities. |
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Examples TP3.1 · Students visit a pet shop or research online sources
of information to determine appropriate environments for fish when developing
an aquarium. · Students answer focus questions to investigate a
handling collection of hats to identify and discuss appropriate features for
a sun-smart hat. · Students use a survey to gather information about
the school grounds to assist them to design a system for keeping the school
litter free. · Students collaborate with Elders from the local
Aboriginal community to prepare a bush tucker menu for a multicultural day. |
Examples TP3.2 · Students work in groups to generate and record
designs for an enclosure for the class pet and use the designs to communicate
size and major features. · Students collaborate with the local landcare group to develop a model for communicating their
perceptions of how to revegetate a riverbank. · Students sketch more than one view of a compost
system and identify measurements, material and features. |
Examples TP3.3 · Students work together to identify the steps,
resources and assistance they will need to make a torch for a camping trip. · Students prepare a meal that can be taken to the
beach and follow procedures they have developed to make it. · Students design and develop a system to help them
keep track of their belongings on a school camp. |
Examples TP3.4 · Students record results from taste tests conducted
on pizzas to inform judgments about the appropriateness of toppings used. · Students gather opinions about different designs
they have developed to advertise a local event and use this information to
evaluate the most appropriate design. · Students trial different processes for decorating fabric to
select the most appropriate process for applying a Tshirt
design. · Students test various pizza boxes to determine which
is most effective in keeping a pizza warm. |