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Dance components:
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Space:
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travel in
different directions such as forward, backward, sideways, along diagonals
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move through low
(ground level), medium (standing level) and high (head height, in the air)
levels
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make different shapes
with the body such as circular shapes, angular shapes, long or short
shapes, big or small shapes.
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Time:
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move at
different speeds such as fast and slow, getting faster or slower.
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Energy:
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move with
different amounts of energy such as high energy, low energy, varying levels
of energy.
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Action:
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everyday
movements that travel (locomotor), such as run,
crawl, jump, slide and roll and movements that stay on the spot (non-locomotor) such as sit, lie, curl up, gesture.
Explore communication
through movement:
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combine dance components in various ways to
communicate an idea or feeling
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form:
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shape a group
of movements to communicate an idea or feeling
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join movements
together to literally interpret or replicate an experience, emotion,
object, creature or sensory impression
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repeat single
movements to communicate an idea or feeling.
·
think about and discuss the movements used and
likes and dislikes about ways of moving.
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Students may:
Use dance components identified for Level 1.
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Explore shape and size by using their own
bodies to create the shapes and sizes they see around them e.g. students
may make large, round shapes like beach balls; long, tall shapes like the
school flag pole; or spiky shapes like some plants.
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Copy the motions of moving
objects/people/animals e.g. create swishing movements like an elephant’s
trunk; jump long distances and up high like a kangaroo; create floating
movements with their arms in the air like floating clouds.
Understand that movement is a form of communication.
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Communicate how they felt on a sad occasion by
combining movements that use low levels (ground), low levels of energy and
non-locomotor movements in personal space.
·
Create some movements that communicate their
knowledge of or likes/dislikes about a character in a book being read to
them by using repetition and varying energy levels e.g. a busy character
using sharp, fast percussive movements; a dreamy character using sustained,
slow, floating movements; a boisterous character using large shapes with
high energy and high levels.
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