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TP 1.1 Students gather knowledge, ideas and data from familiar environments
and consider how they will use this information to meet design challenges. |
TP 1.2 Students generate design ideas and communicate these through experimentation,
play and pictures. |
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Students
know that knowledge, ideas and data are: ·
gathered from familiar
environments ·
used
in meeting design challenges. Students
gather knowledge, ideas and data as they: ·
discuss and question
how and why family and friends use
products
the function or design of products -
toys with which to play -
clothes to wear consider why we
have clothes of various designs such as rain coats, jumpers, sun hats -
play equipment including the use
of safety features
how various products are produced ·
explore
features and functions of products
and clarify how they are used ·
characteristics of various
materials and products by using senses
taste food; touch textiles ·
interact with products in
meaningful ways
participate in structured
socio-dramatic and/or exploratory play
examine handling collections
manipulate
materials used to create products. Students
consider how knowledge, ideas and data are used to meet design challenges as
they: ·
describe, discuss and record how
products meet needs and wants
categorise
products and the needs and wants they meet by listing products from magazines
and books
record needs and wants that may
exist in some contexts and discuss ideas they gather about different products
that could be used in these contexts ·
draw or illustrate, and label,
information gathered
pictures of the designs of
products they have observed ·
make
charts that record existing ways of meeting a design challenge. |
Students
know that: ·
design ideas can be generated in
different ways ·
design
ideas can be communicated in different ways. Students
generate and communicate design ideas as they: ·
use strategies that may meet needs
and wants
work in small groups to brainstorm
various design ideas for a product
come up with new or novel products
draw what the product may look
like ·
experiment with ways of recording
and communicating their own design ideas
make models using blocks, clay or playdough
create pictures or pictorial
representations of finished product
present oral descriptions of what
a product may do or how it works
roleplay
how a product may work or may be used
make approximations of design
ideas by arranging objects, materials or props ·
look at ways other people
communicate design ideas
2D representations including
pictures, drawings, illustrations, photographs or plans -
plans of buildings -
pictures or photographs of
products -
diagrams of how to assemble a toy
3D representations including
dioramas or models -
museum exhibits -
prototypes working models of
products
written or verbal descriptions
including reports, recounts or labels -
recipes for preparing food -
story books -
Technology project folios
combinations of these -
pictorial and written directions
to make a toy -
annotations/labels
on drawings. |
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TP 1.3 Students make products that are meaningful to them, and describe their
production procedures. |
TP 1.4 Students express thoughts and opinions to evaluate their own and
others design ideas and products. |
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Students
know that: ·
products can be made ·
production
procedures can be described. Students
make products meaningful to them as they: ·
create
products that meet a need or want -
invent something and explain how
it can be used
products to be used in a real or
imaginary sense -
make a platform in the block area
so they can view the tigers in the jungle
products to serve a particular
purpose -
prepare food designed for a class
morning tea ·
develop their ideas into products
process materials
manipulate information
develop systems
make artefacts
construct an environment
provide
a service. Students
describe their production procedure as they: ·
examine, consider and identify
the use of different production
procedures for different effects -
cut paper, join paper, strengthen
paper
the selection of production
procedures -
appropriate production procedures
for joining different materials such as using glue to join paper and wood
instead of nails
management issues related to -
materials -
people -
environments ·
record in Technology project
folios
design ideas for different
products
processes or actions used to
develop a product
issues
of safety they considered. |
Students
know that: ·
design ideas and products can be
evaluated ·
evaluation
about design ideas and products can be expressed as thoughts and opinions. Students
evaluate design ideas and products by expressing
thoughts and opinions as they: ·
answer questions about design
ideas and products
What is it and what does it do?
Why was it made and who might use
it?
Does it do what it is meant to do?
How does it
sound/taste/smell/feel/look?
What is it made from?
Does it meet a need or want?
What do I think about it? ·
consider some issues related to
appropriateness
aesthetic
Do I like the way it looks?
cultural
Would other groups of people like this?
economic
How much does it cost to make?
environmental
How does it affect the environment?
ethical
What questions can we ask about the effects of this product? Why do people
need this?
functional
Does this product do what I want it to do?
social
Would people other than me use this? ·
make judgments about their own or
others ideas or products
record thoughts and opinions about
design ideas and products in their Technology project folios
share views about different
products -
artefacts
how well a hat keeps the sun off -
systems the routine for keeping
the classroom tidy -
processes borrowing books from
the class library -
services transport services in
the community -
environments
how well the plants grow in a fish tank. |
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At each level,
activities should occur in a range of contexts. Students should consider
aspects of appropriateness and management within these activities. |
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Examples TP1.1 ·
Students examine
and compare the features of different lunch boxes to
inform their design ideas when designing a lunch box for an excursion. ·
Students explore different
environments when gathering ideas for a class garden. ·
Students disassemble old toys to
determine how they move and operate. ·
Students observe different ways to
keep food fresh when storing
sweets made for the school fete. |
Examples TP1.2 ·
Students set up
socio-dramatic play areas such as a restaurant, train
station, home area to stimulate discussion about design ideas and design
challenges and record their ideas. ·
Students visualise,
draw or make models of design ideas, e.g. block building, bridge and
spacecraft. ·
Students visualise
and draw the layout for a garden. ·
Students make models or use
pictures and photographs to share ideas for an invention to help around the house. |
Examples TP1.3 ·
Students prepare products for a class art show. Activities
may include:
making displays and recording
safety issues about their placement
preparing food for visitors and
describing the process involved in its preparation
producing
advertising posters and identifying
the types of techniques they would need to use to develop the posters. ·
Students
describe the steps involved in producing a booklet to inform visitors about their classroom. |
Examples TP 1.4 ·
Students share
views about features of playground equipment that they
encountered on an excursion. ·
Students discuss appropriateness
of design ideas and products they developed during a unit of work about
space. ·
Students reflect on project folio entries
and express their thoughts and feelings about working technologically. ·
Students record their reactions to
different products by using
charts. |